﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

namespace MrPP.SerriedCabinet
{
    public class Model : GDGeek.Singleton<Model>
    {

        [SerializeField]
        private SearchModel _search;
        public SearchModel search
        {
            get
            {
                return _search;
            }

        }
        [SerializeField]
        private WindowModel _window;
        public WindowModel window{
            get {
               return  _window;  
            }

        }
      




    }


}